The Cinematic Art of Overwatch Virtual Panel / Q&A

The Cinematic Art of Overwatch Virtual Panel / Q&A

July 17, 2021

Jul 17, 1:00PM - 3:00PM


Calling all Overwatch fans! 

Pre-order a signed copy of The Cinematic Art of Overwatch Books from our site and gain exclusive access to an online (Zoom) Q&A with the Blizzard Cinematics Team!

This is a rare opportunity to look behind the scenes of the making of Blizzard's captivating Cinematics and ask the team questions about the development process for the beloved and award-winning Overwatch animated shorts!

ONLINE Q&A w/ BLIZZARD CINEMATICS TEAM

  • On July 17 (Saturday) at 1:00PM PDT, Nucleus will be hosting a live 2 hour Q&A with the Blizzard Cinematics Team via Zoom.
  • Customers that purchase a copy of The Cinematic Art of Overwatch Books from our website, from now till 11:59PM PDT July 16, will be emailed access to the Zoom Session. The Zoom link will be sent no later than 11:00AM PDT July 17 - the morning of the panel.
QUESTION SUBMISSION INFORMATION
  • After you have made your purchase, you can email your questions for the Blizzard Cinematics team to [email protected]. Please use "Overwatch Cinematics Questions" in the subject line.
  • The deadline to submit questions is on July 10 at 7:00PM PDTKeep in mind that questions will be pre-screened, not all questions will be answered, artists will answer questions according to their own discretion.


Q&A PARTICIPATING GUESTS




Ben Dai – Cinematic Director

Benjamin Dai is a Blizzard Cinematic Director with almost 20 years of industry experiences in both games and short films; who help shape the cinematic narrative universe of many beloved Blizzard’s intellectual properties including “Starcraft,” “Diablo,” “Warcraft,” and “Overwatch.”



Jason Hill
– Cinematic Director

Jason Hill is a Cinematic Director for Blizzard Entertainment’s Story & Franchise division. While currently directing the in-game cinematics for Overwatch 2 he has worked on the original Overwatch as well as other Blizzard properties including, World of WarcraftDiabloHeroes of the Storm, and Starcraft. Before Blizzard, Jason worked for Lucasfilm, Rhythm & Hues, and Disney on such projects as War of the WorldsSuperman ReturnsThe Chronicles of Narnia, and the Disneyland Star Tours attraction.



Doug Gregory
– Cinematic Director

Doug Alexander Gregory has a 20-year career as a professional illustrator, concept artist, and comic artist, working for such clients as Sony, Marvel, DC, Lucas Film, Wizards of the Coast, and NC Soft.

Doug joined Blizzard Entertainment in 2010, art directing several projects in publishing, including Snow Fight and Diablo: Book of Tyrael. He has since become a director in the Cinematics department, creating shorts for World of Warcraft, Starcraft, Overwatch, and Diablo. He is best known for directing Warbringers: Jaina and, most recently, the Diablo 4 Announcement, “By Three They Come,” which premiered at BlizzCon in 2019



Matt Burns 
– Main Editor

Matt Burns is a senior writer on Blizzard Entertainment’s Creative Development team. During his time at the company, he has helped create licensed and ancillary fiction for the World of Warcraft, StarCraft, Diablo, and Overwatch universes. His projects include co-authoring Book of Adria: A Diablo Bestiary and the New York Times-bestselling illustrated history book World of Warcraft Chronicle: Volumes I, II, and III.



Jungah Lee
– Visual Development Artist

Jungah Lee is a Visual Development Artist at Blizzard with over 10 years of experience in the video game industry.  Her work is showcased largely in the cinematics of Overwatch, World of Warcraft, and Diablo, and one of her favorite project highlights is the creation of the characters Ashe and B.O.B. in Overwatch.


ABOUT THE CINEMATIC ART OF OVERWATCH, VOLUME TWO

The first wave of Overwatch cinematics captured the imagination of millions of fans around the world. After the game released in 2016, Blizzard Entertainment embarked on a new mission to take cinematic storytelling to the next level. From the intense, action-packed rush of “Shooting Star” to the somber, noble ethos of “Honor and Glory,” the creative team wanted to highlight a different side of the game’s beloved heroes. In pursuit of their objectives, the crew added new artists in the mix, devised novel methods for making movies, and ventured into formats they hadn’t tried before, such as in-game cinematics and stop-motion animation.

Covering all of the official Overwatch cinematics made from 2017–2020,The Cinematic Art of Overwatch: Volume 2 showcases hundreds of pieces of never-before-seen artwork and documents the epic creative journey that Blizzard took to bring these films to life.